﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace FriendlyFire
{
    public struct FriendsToConnectTo
    {
        string handle;

        public string Handle
        {
            get { return handle; }
            set { handle = value; }
        }
        //Client client;

        //public Client Client
        //{
        //    //get { return client; }
        //    //set { client = value; }
        //}
        bool onLAN;

        public bool OnLAN
        {
            get { return onLAN; }
            set { onLAN = value; }
        }

        //public FriendsToConnectTo(string _handle, Client c, bool onLAN)
        //{
        //    //this.client = c;
        //    //this.handle = _handle;
        //    //this.onLAN = onLAN;
        //}
    }
}
